Hunter Cells
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Hunter Cells
Hunter Cells & you
Be certain that you have your nature and Tier figured out. Hunters flying solo don't function well as a rule. If one is wounded so badly during a solo hunt that they need weeks to recuperate, how do they face themselves in the mirror knowing that fiend is back to business as usual much sooner?
Hunters work best in cells, knowing each other so that they can learn Tactics and work towards accomplishing their goals. Enter with a clear grasp of your Hunter's tier ( and if they're a second/third level tier, which conspiracy/compact they follow ) and their Profession so that you can gravitate towards joining a cell and know what they can offer that cell. You should be actively seeking a cell to join immediately upon approval and you are encouraged to bring your friends and their characters if you want to form a cell together. Or oppose each other. Each would make a good story.
There are no limits on cell size besides those listed on p. 30 of the Vigil. I do want to make it clear that while you are welcome to have a large cell and there will certainly be exceptions here and there, there will be no 10 wo/man death squads.
However, it has been acknowledged that several Hunters have taken it upon themselves to keep abreast of each others' operations. Perhaps they may form their own compact. It is certainly possible to work out a custom compact or conspiracy in game if you wish.
Once you enter, check out the Hunter cell pages and Solo hunters to see who you might get along with.
~Anne
Be certain that you have your nature and Tier figured out. Hunters flying solo don't function well as a rule. If one is wounded so badly during a solo hunt that they need weeks to recuperate, how do they face themselves in the mirror knowing that fiend is back to business as usual much sooner?
Hunters work best in cells, knowing each other so that they can learn Tactics and work towards accomplishing their goals. Enter with a clear grasp of your Hunter's tier ( and if they're a second/third level tier, which conspiracy/compact they follow ) and their Profession so that you can gravitate towards joining a cell and know what they can offer that cell. You should be actively seeking a cell to join immediately upon approval and you are encouraged to bring your friends and their characters if you want to form a cell together. Or oppose each other. Each would make a good story.
There are no limits on cell size besides those listed on p. 30 of the Vigil. I do want to make it clear that while you are welcome to have a large cell and there will certainly be exceptions here and there, there will be no 10 wo/man death squads.
However, it has been acknowledged that several Hunters have taken it upon themselves to keep abreast of each others' operations. Perhaps they may form their own compact. It is certainly possible to work out a custom compact or conspiracy in game if you wish.
Once you enter, check out the Hunter cell pages and Solo hunters to see who you might get along with.
~Anne
Re: Hunter Cells
Cell: Name to be figured out
Members:
Gary
John
Chris
Members:
Gary
John
Chris
Ulfsark- Posts : 50
Points : 58
Reputation : 0
Join date : 2010-07-06
Age : 34
Re: Hunter Cells
XP Log:
XP Assigned Jan 4
Jake, for Mike you earned 5 xp for your First Mission story - tracking, abducting, getting the people to HQ. You earn 1 PE as you didn't interact with supernaturals. You earn the 1 pe for that odd helpful voice that was supernatural
Chris, John & Gary earn 3 XP for todays scene.
Gary earned 3 additional XP for forum posting in Gary goes fishing and Bucky's apartment.
----
Mike:
Former XP 2 + New 5 + 3 XP Joint Session +3 XP Gillen + 3 Gillen = 16
Chris
Former XP 3 + New 3 = 6 Buying Persuasion 2 (6) = 0
John
Former XP 3 + New 3 + 3= 9
Gary
Former XP + New 6 = 6
Bristol 3 + 3 + 3 XP = 9 XP
Donahue 3 + 3 + 3 XP= 9 XP
PE Log:
Mike brings in 5 PE from his past cell. Mike has earned 1 PE, bringing the cell total to 6 PE
TFV earns 9 PE during Emily Gillen
XP Assigned Jan 4
Jake, for Mike you earned 5 xp for your First Mission story - tracking, abducting, getting the people to HQ. You earn 1 PE as you didn't interact with supernaturals. You earn the 1 pe for that odd helpful voice that was supernatural
Chris, John & Gary earn 3 XP for todays scene.
Gary earned 3 additional XP for forum posting in Gary goes fishing and Bucky's apartment.
----
Mike:
Former XP 2 + New 5 + 3 XP Joint Session +3 XP Gillen + 3 Gillen = 16
Chris
Former XP 3 + New 3 = 6 Buying Persuasion 2 (6) = 0
John
Former XP 3 + New 3 + 3= 9
Gary
Former XP + New 6 = 6
Bristol 3 + 3 + 3 XP = 9 XP
Donahue 3 + 3 + 3 XP= 9 XP
PE Log:
Mike brings in 5 PE from his past cell. Mike has earned 1 PE, bringing the cell total to 6 PE
TFV earns 9 PE during Emily Gillen
Last edited by Seryna on Fri Jan 14, 2011 12:12 am; edited 4 times in total (Reason for editing : Updating)
Re: Hunter Cells
Bristol, Donahue + Mike
PE: 2 PE for the exceptional succusses + 3 XP for killing Sally= 5 pe
XP. 3 xp for investigating + locating Sally
PE: 2 PE for the exceptional succusses + 3 XP for killing Sally= 5 pe
XP. 3 xp for investigating + locating Sally
Re: Hunter Cells
Donahue buys Etheric Rounds (M24, M1911A), for a total of 4xp, leaving him with 5.
Kazakin- Posts : 103
Points : 111
Reputation : 0
Join date : 2010-11-15
Age : 36
Re: Hunter Cells
TFV Thread from now on:
Members:
Bristol, Mike & Donahue:
XP for todays scene:
3 XP each + 3 PE
Re: Hunter Cells
Laura buys a much-required second dot in firearms for 6 EXP, leaving her with a further 6 EXP.
Tehrat- Posts : 90
Points : 94
Reputation : 0
Join date : 2010-11-24
Age : 39
Re: Hunter Cells
Laura: 6 XP + 4 XP = 10 XP
Donahue: 5 XP + 4 XP = 9 XP
Mike's previous 6 PE
+6
+ 9 for Gillen
+ 8 PE for Wolf hunt
---
29 PE
Donahue: 5 XP + 4 XP = 9 XP
Mike's previous 6 PE
+6
+ 9 for Gillen
+ 8 PE for Wolf hunt
---
29 PE
Re: Hunter Cells
Chris earns 3 XP
Liam earns 3 XP
Sara earns 3 XP
I am now making a thread for Liam, Joshua Sara & Chris
Liam earns 3 XP
Sara earns 3 XP
I am now making a thread for Liam, Joshua Sara & Chris
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