Motor City Burning
Welcome to Motor City Burning: World of Darkness online role playing game. Due to the graphic, predatory nature of the violence and adult activities Kindred, Hunters, and the Created take part in, we require all players to be 18 years of age or older. If you are at least 18 and would like to play with us, hit the "Register" key and come on in!

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Motor City Burning
Welcome to Motor City Burning: World of Darkness online role playing game. Due to the graphic, predatory nature of the violence and adult activities Kindred, Hunters, and the Created take part in, we require all players to be 18 years of age or older. If you are at least 18 and would like to play with us, hit the "Register" key and come on in!
Motor City Burning
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Hunter Cells

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Hunter Cells Empty Hunter Cells

Post by Seryna Tue Jul 06, 2010 8:19 am

Hunter Cells & you
Be certain that you have your nature and Tier figured out. Hunters flying solo don't function well as a rule. If one is wounded so badly during a solo hunt that they need weeks to recuperate, how do they face themselves in the mirror knowing that fiend is back to business as usual much sooner?

Hunters work best in cells, knowing each other so that they can learn Tactics and work towards accomplishing their goals. Enter with a clear grasp of your Hunter's tier ( and if they're a second/third level tier, which conspiracy/compact they follow ) and their Profession so that you can gravitate towards joining a cell and know what they can offer that cell. You should be actively seeking a cell to join immediately upon approval and you are encouraged to bring your friends and their characters if you want to form a cell together. Or oppose each other. Each would make a good story.

There are no limits on cell size besides those listed on p. 30 of the Vigil. I do want to make it clear that while you are welcome to have a large cell and there will certainly be exceptions here and there, there will be no 10 wo/man death squads.
However, it has been acknowledged that several Hunters have taken it upon themselves to keep abreast of each others' operations. Perhaps they may form their own compact. It is certainly possible to work out a custom compact or conspiracy in game if you wish.

Once you enter, check out the Hunter cell pages and Solo hunters to see who you might get along with.
~Anne

Seryna

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Hunter Cells Empty Re: Hunter Cells

Post by Ulfsark Tue Jan 04, 2011 11:07 pm

Cell: Name to be figured out

Members:
Gary
John
Chris

Ulfsark

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Tue Jan 04, 2011 11:20 pm

XP Log:
XP Assigned Jan 4

Jake, for Mike you earned 5 xp for your First Mission story - tracking, abducting, getting the people to HQ. You earn 1 PE as you didn't interact with supernaturals. You earn the 1 pe for that odd helpful voice that was supernatural

Chris, John & Gary earn 3 XP for todays scene.

Gary earned 3 additional XP for forum posting in Gary goes fishing and Bucky's apartment.
----

Mike:
Former XP 2 + New 5 + 3 XP Joint Session +3 XP Gillen + 3 Gillen = 16

Chris
Former XP 3 + New 3 = 6 Buying Persuasion 2 (6) = 0

John
Former XP 3 + New 3 + 3= 9

Gary
Former XP + New 6 = 6

Bristol 3 + 3 + 3 XP = 9 XP

Donahue 3 + 3 + 3 XP= 9 XP

PE Log:

Mike brings in 5 PE from his past cell. Mike has earned 1 PE, bringing the cell total to 6 PE
TFV earns 9 PE during Emily Gillen


Last edited by Seryna on Fri Jan 14, 2011 12:12 am; edited 4 times in total (Reason for editing : Updating)

Seryna

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Thu Jan 06, 2011 11:32 pm

For the Jan 06 scene, all attendees earn 3 XP for all. Group earns 3 group PE!

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Sat Jan 08, 2011 11:02 pm

Mike, Bristol & Donahue earn 3 XP each + 4 PE

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Fri Jan 14, 2011 12:04 am

Bristol, Donahue + Mike
PE: 2 PE for the exceptional succusses + 3 XP for killing Sally= 5 pe
XP. 3 xp for investigating + locating Sally

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Fri Jan 14, 2011 12:05 am

Chris buys Persuasion 2, using all of his xp.

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Hunter Cells Empty Re: Hunter Cells

Post by Kazakin Fri Jan 14, 2011 12:36 am

Donahue buys Etheric Rounds (M24, M1911A), for a total of 4xp, leaving him with 5.

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Fri Jan 28, 2011 9:18 pm


TFV Thread from now on:
Members:
Bristol, Mike & Donahue:

XP for todays scene:
3 XP each + 3 PE

Seryna

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Hunter Cells Empty Re: Hunter Cells

Post by Tehrat Fri Jan 28, 2011 9:36 pm

Laura buys a much-required second dot in firearms for 6 EXP, leaving her with a further 6 EXP.

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Fri Feb 04, 2011 10:57 pm

Laura: 6 XP + 4 XP = 10 XP
Donahue: 5 XP + 4 XP = 9 XP

Mike's previous 6 PE
+6
+ 9 for Gillen
+ 8 PE for Wolf hunt
---
29 PE

Seryna

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Sun May 15, 2011 8:41 pm

Chris earns 3 XP
Liam earns 3 XP
Sara earns 3 XP

I am now making a thread for Liam, Joshua Sara & Chris

Seryna

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Hunter Cells Empty Re: Hunter Cells

Post by Seryna Mon Jul 04, 2011 7:35 am

Cell earns 4 regular xp. PE being counted now!

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